They were the number one focus and should take center stage. We wanted the primary focus to be a team of runners. Once we had that down, other elements became a lot clearer. Admittedly that is a very hard thing to do, so we started with what it means to be a shadowrunner. And it has to do that while showing a scene that embodies what it means to be a character in that world. When it comes to creating the cover for a core rulebook, the cover should deliver in all three categories. For all of you who want to know the secret for creating images, here’s what you need to know. There actually is a method to my madness though, a secret formula for creating an “icon”-grade image. So I hijacked the development summit and spent an afternoon running them through the covers of every SR product ever released – discussing the good & bad, right & wrong, and explaining what it was about each that made these images strong or weak. Just crafting the art notes for the cover took over a month, which included wrangling the Development Team and beating them into submission (this is Shadowrun after all-that’s how things get done). A core rulebook cover should inspire a whole new generation of dirty deals and shady adventures in gaming. After all, Shadowrun has had a lot really freakin’ cool covers. When it came time to design the cover for Fifth Edition, the quest was on to create one of the coolest images in the history of the game. And of course they are rabidly vocal when you get it wrong, so it’s best not to piss them off. With as much passion as any game’s fanbase and three times the attitude, SR fans are very particular that their favorite setting should be illustrated correctly. Shadowrun has the greatest fans in the world.
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